Enigma Patch Rising Tide
Setup features: 1. Three patrol choices: combat, training, and tactical modes. Completely random patrols, a new experience each time.
Rising Tide Sarasota
Player can select time of day, weather, and ocean condition, or have it completely random. Player can select the faction to play against or have it randomly chosen. Player can select the type of ship for each mission Gameplay features: 1.
Waypoint system: the waypoint system now allows for auto avoid. If a collision is imminent, the ship will stop and attempt to go around, once clear of the object, the vessel will resume it's waypoint course. Auto evade: auto evade will no longer automatically switch off if the player makes a course change. Re-supply functions: players can now call for re-supply during the course of a mission. Player locates supply vessels on radar, and then assumes command, from there player specifies location that the vessel is to follow. Once the re-supply point is reached, pull up next to the supply ship and stop. Wait for the radio signal that the re-supply process has begun.
Enigma: Rising Tide - game update version - Restart Fix - Download. Game update (patch) to Enigma: Rising Tide, a(n) simulation game, Restart Fix, added on Tuesday. Enigma: Rising Tide is a naval vehicle simulation developed by Tesseraction Games and published by Dreamcatcher Interactive. It was released for the PC in August 2003.
If you are attacked, the re-supply will be interrupted. Different ships provide specific types of supply: Tankers- fuel. Merchants- ammo and repairs. Oilers- ammo, fuel, and repairs. Special Damage: damage to certain areas will result in fuel leakage, fires, or engine damage; ships that run out of fuel are stranded and are unable to move. Ships with damaged engines have their speed reduced. The amount is dependent on the amount of damage sustained.
Crew members will auto attempt to fix any special damage. New incoming torpedo warning data (Proper range, bearing and heading) 6. Enhanced voice command performance - optimized grammer. Optimized submarine AI performance - no more surfacing when surrounded by enemy.
Docking hazards: when docked to a supply ship if that vessel takes damage, the players ship takes damage as well based on weapon. Mayday or assistance broadcast: during course of mission, a player can issue a call for help.
On tactical HUD player clicks broadcast then chooses an action (attack, escort, etc.), and then specifies target. This assistance is not based on rank and the vessel may or may not assist.
Alarm: on the tactical HUD clicking the alarm button will activate auto AA, auto anti-ship and auto evade. New ship: the German E-Boat has been added. The German DE and all US ships have been re-modeled and optimized. Voice binds: Voice binds have been included and have the ability to be modified by the player: These allow for crew response. They will be disabled on shipment - voicepack will be a separate download (too big). Mini-tactical: the mini-radar on the main HUD has several selectable options dependent on weapon load. Clicking the buttons next to the radar screen will activate one of the following: Torpedo control: this allows the player to set the speed and gyro angle of the torpedoes.
Torpedoes can have their speed increased (at the cost of range). A stopwatch has also been included that tracks torpedo run times. To manually set the torpedoes: Select torpedo tube. Set gyro to desired angle.
Set depth and speed. Fire torpedoes!!! Monitor run time on stopwatch. Using the tactical periscope or binoculars will override the gyro settings, all else are persistent. Depth charge control: from here player can control depth, pattern, and number of depth charges dropped.
Player can opt to fire racks or k-guns only and can bracket charges (charges will detonate sequentially adding 5 or 10 meters from the set depth). Campaigns have been rebalanced for weapon power and battle damage. Weapon damage and range as well as ship strength and vulnerabilities have been diversified somewhat. Ability to select multiple ships on the big tactical display by clicking and dragging. Art Features 1. HUD redesign: the HUD has been re-vamped being far more military in appearance now.
Particle effects: particle effects have been improved, especially smoke trailing from hits. Weather effects: all weather effects have been enhanced. Decals and Cammo: ships now carry identification decals, sport new, and more detailed camouflage patterns. (These will be a separate download) 5. Sub interior: The bridge interior of the submarine has been fully re-modeled.
Smoke and Wake effects: both these effects have been improved and are now more realistic. Camera orbit: third person external camera now has an elliptical orbit. As player rotates around vessel camera zooms in and out. Ship models: ship models have been updated and are more detailed and realistic. Related articles, Click here!
// Release August 2003 Mode(s) Enigma: Rising Tide is a by and. It was released for the in August 2003. Enigma is an game that takes place in the World War II era. The final release of Enigma: Rising Tide was version v2.1.3a dated February 2004. Story The story of Enigma: Rising Tide is centered on the and and the escalating tensions between the two. After a number of conflicts between destroyer groups in the Caribbean, the two powers come to the brink of war with the sinking of the merchant ship SS Samuel Wren off of in mid-1937.
It was claimed that the ship was sunk without warning by a German U-boat, which had surfaced to search the ship for illegal arms. Shortly thereafter, the Prince Edwards task force is attacked just south of England as it attempts to head for the to engage the LFN warships there. In the engagement, the Prince Edward is sunk, while the escapes with moderate damage. After the attack by the Hood, a task force with the Kaiser Wilhelm as its flagship sets out to pursue the escaping British, but it is intercepted by a large American destroyer force which delays the Germans long enough for the Hood to escape.
However, intelligence later reveals that the Hood task force was engaged by the Americans, and that it did not escape unscathed. Chapter 1 of Enigma ends with a cutscene that reveals the Americans have launched a large-scale attack on the German fleet at, effectively neutralizing the battleships stationed there. Richthofen declares the age of the battleship is over, and that Germany shall build and aircraft.
The epilogue closes with his orders to convert the and, still being outfitted at, to be able to carry planes. The epilogue ends with some photos of the Bismarck under construction, near completion, and then after conversion to a brand-new class of warship, a battlecarrier.
In the final photo, she has a large flight deck across the aft section of the ship, but still bears her two forward dual 14.96' turrets. Gold Edition Enigma: Rising Tide also has a Gold Edition version which was released in 2005. References.