Sprite Manager 2
Hi, So I got around to try to use the actions that you made for Sprite Manager and they don't work. They complain about 'gkInterpolate' and then when I start Unity Playmaker won't show up anymore. Playmaker shows up again when I remove the actions you provided. I have SM2 installed and use it on several objects. I was really excited to use these. Any chance you could look into what's happening?
Would be very grateful. Edit: By process of elimination this seems to be the stopping point for the Playmaker actions: 'Assets/PuppetFsm/Scripts/GenericAnimationController.cs(30,51): error CS1061: Type `SuperSprite' does not contain a definition for `CurrentSprite' and no extension method `CurrentSprite' of type `SuperSprite' could be found (are you missing a using directive or an assembly reference?)' I do have SuperSprite installed. I have the latest versions of Unity, Playmaker and Spritemanager 2.
- Free download sprite manager 2 mediafire Files at Software Informer. MediaFire Downloader is an utilty that helps you get support download multilink from mediafire.
- Creating 2D Games With Unity3D Part 2. January 6, 2011 // Tutorials. Part 2 focuses mostly on the Sprite Manager 2 workflow including some tips and tricks.
When I import the puppet fsm package I get this error: 'Assets/PuppetFsm/Scripts/GenericAnimation.cs(16,17): error CS0246: The type or namespace name `SuperSpriteAnim' could not be found. Are you missing a using directive or an assembly reference?' Is this possibly because of a depricated sprite type? I dragged the GKEngine folder into my project and I'm not getting the GK engine error. Is there anything else that I need to do to ensure that installation is correct?
Sprite Manager 2
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Unity3d Sprite Manager 2 Not Available
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