Gundam G 19

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Demographic, Magazine Original run April 1994 – April 1995 Volumes 3 Light novel Written by Yoshitake Suzuki Published by Demographic Male Imprint Original run August 29, 1995 – March 1, 1997 Volumes 3 Manga Kidō Butōden G Gundam Gaiden Shōryū Densetsu Written by Toshiya Murakami Published by Kodansha Demographic Magazine Original run December 1994 – April 1995 Volumes 1 Manga Kidō Butōden Gaiden Gundam Fight 7th Written by Kitarou Ototoi Published by Kodansha Demographic, Magazine Original run March 1996 – December 1996 Volumes 1 Manga Chōkyū! Kidō Butōden G Gundam Written by Illustrated by Published by Kadokawa Shoten Demographic Magazine Original run July 26, 2010 – August 26, 2011 Volumes 7 Manga Shinjuku Tōhō Fuhai! Written by Illustrated by Published by Kadokawa Shoten Demographic Magazine Original run September 26, 2011 – January 26, 2013 Volumes 8 Manga Bakunetsu Neo Hong Kong! Written by Illustrated by Published by Kadokawa Shoten Demographic Magazine Original run February 26, 2013 – present Volumes 1 Mobile Fighter G Gundam, also known in Japan as Mobile Fighting Legend G Gundam ( 機動武闘伝Gガンダム, Kidō Butōden Jī Gandamu), is a 1994 television series produced by and the fifth installment in the long running franchise. The series is set in the 'Future Century', where representing countries have agreed to hold an organized fighting tournament known as the 'Gundam Fight' every four years to settle their political differences in place of. Each colony sends a representative fighter piloting a giant, humanoid called a to battle on Earth until only one is left, and the winning nation earns the right to govern over all the colonies until the next tournament. The events of G Gundam follow, the pilot of Neo 's Shining Gundam during the 13th Gundam Fight.

Domon's mission is to both win the tournament and to track down his older brother, who is believed to have stolen the mysterious Devil Gundam (AKA the Dark Gundam outside of Japan/Asia) from the Neo Japan government. Commemorating the 15th anniversary of the brand, G Gundam was produced to the waning popularity of the long-running franchise. It is the first Gundam series with a self-contained plot set in an alternate from the original ' timeline. Additionally, the show casts aside many of the conventions set by its predecessors and takes many new steps for its franchise, such as a focus on and decisive, personal duels as opposed to large-scale military conflicts. G Gundam was directed by, with its settings and characters significantly influenced by the director's interest in. The anime's real world locales were drawn from numerous foreign films and were planned using. G Gundam ran for 49 episodes on Japan's from April 1, 1994 to March 31, 1995.

An English-language version produced by aired in the United States on 's block beginning on August 5, 2002. Since its original broadcast, G Gundam has spawned, audio albums, guide books, and several lines of. During its conception and Japanese television debut, G Gundam was met with controversy among its production staff, sponsors, and fans because the show takes a wildly different turn from all previous entries in the Gundam universe. However, for that very reason the series is cited as a milestone in its long-running franchise and ultimately proved very popular in the region. Reception for G Gundam has been generally positive in North America. Reviewers praised the primary characters and mecha as unique and stylized, but strongly disagreed on the plot.

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While some critics enjoyed the bold and divergence from the more social and political undertones traditional of Gundam, others found G Gundam 's story diffusely shallow, repetitive, or not up to standards set by its anime predecessors. Main article: The Mobile Fighter G Gundam television series originally aired in Japan the channel from April 22, 1994 to March 31, 1995 for a total of 49 episodes. The show would not reach North American audiences until many years later., a series that succeeded G Gundam on Japanese television in 1995, was first localized in North America by in early 2000. Gundam Wing was a moderate success in the United States while being broadcast on the popular afternoon block of. In late 2001, Bandai acquired the rights to distribute an English- version of G Gundam with voice casting recorded by in their Blue Water studio in.

The English-language version of G Gundam premiered as a free screening at the in on March 30, 2002. G Gundam began airing on Toonami on August 5, 2002. Due to the channel's policies, some edits were made for the broadcast. This mainly involved altering the names of several mobile fighters, such as changing God Gundam and Devil Gundam to Burning Gundam and Dark Gundam respectively. The show was also aired on the channel's 'Midnight Run' and as part of its Saturday programming in November 2002.

  • Gundam Reconguista in G. Gundam Reconguista in G is the first Gundam television series since ∀ Gundam that does not use cold opens.
  • Watch Gundam G Episode 19 at Soul-Anime. Watch Gundam G Episode 19 English Subbed Online in high quality. Download Gundam G Episode 19 (240p 360p 480p 720p 1080p HD.

Cartoon Network officially dropped G Gundam from its afternoon schedule the following June. The series has since been re-broadcast on the Japanese cable network and the channel. Bandai Entertainment released G Gundam on in North America in four box sets and in twelve separate volumes (each disc containing four to five episodes). The DVDs contain both the English-dubbed and Japanese-subtitled versions, as well as extras such as production notes from the director. The first three volumes and first box set were released on November 5, 2002. The second box set and next three volumes were released on February 4, 2003. The third box set and next three volumes were released on April 22, 2003.

The final box set and last three volumes were released on June 17, 2003. Bandai re-released the series as part of its 'Anime Legends' label in two larger collections on May 9 and June 27, 2006.

G Gundam has had similar DVD releases in Japan; a collection containing the entire series was placed on sale October 27, 2010. G Gundam has further been made available on various services including, the site, and Bandai's official GundamInfo channel. Due to the closure of Bandai Entertainment, the series has been out-of-print. On October 11, 2014 at their 2014 panel, Sunrise announced they will be releasing all of the Gundam franchise, including G Gundam in North America though distribution from, beginning in Spring 2015. On March 29, 2017, began streaming the series on their website.

Right Stuf will release the series on Blu-ray and DVD in 2018. Manga and light novels. The manga adaptation Chōkyū! Kidō Butōden G Gundam, written by and illustrated by, began serialization in July 2010.

A large amount of printed fiction related to Mobile Fighter G Gundam has been published since the original Japanese airing of the series. The first was a adaptation of the show, illustrated by and serialized in 's from April 1994 to April 1995. Three bound volumes ( ) collecting the individual chapters were released by Kodansha between October 6, 1994 and May 6, 1995. During the airing of the TV series in North America, acquired the rights to publish an English-translated version of the manga. All three volumes were released between June 17 and October 7, 2003. A adaptation of the TV series by Yoshitake Suzuki was published in three books by under its Sneaker Bunko label between August 29, 1995 and March 1, 1997. In addition to the adaptations, a plethora of side stories and spin-offs to the main plot that have been published in various Japanese magazines.

Two manga were serialized in certain editions of Kodansha's. The first was a side story titled Kidō Butōden G Gundam Gaiden Shōryū Densetsu ( 機動武闘伝Gガンダム外伝翔龍伝説, 'Mobile Fighter G Gundam Side Story: Flying Dragon Legend'), detailing Sai Sai Ci's journey to improve his fighting skills after losing to Domon in the 13th Gundam Fight finals. The manga was written and illustrated by Toshiya Murakami, serialized from December 1994 to April 1995 and released as a tankōbon on June 6, 1995. The second was a prequel story titled Kidō Butōden Gaiden Gundam Fight 7th ( 機動武闘外伝ガンダムファイト7th, 'Mobile Fighter Side Story: 7th Gundam Fight'), telling of a young Master Asia's participation in the 7th Gundam Fight. Authored by Kitarou Ototoi, this manga was serialized from March to December 1996 and released in tankōbon form on January 8, 1997. Beginning in 2010, Kadokawa Shoten's magazine began serializing a G Gundam manga retelling written by series director and illustrated by the show's character collaborator with his associated Honō Production studio.

Imagawa described this manga as 'the complete version of the story, the master work version'. The first part, titled Chōkyū!

Gundam

Kidō Butōden G Gundam ( 超級! 機動武闘伝Gガンダム, 'Super Class! Mobile Fighter G Gundam'), was serialized from July 26, 2010 to August 26, 2011; seven tankōbon were released from December 25, 2010 to December 26, 2011. The second part, subtitled Shinjuku Tōhō Fuhai!

( 新宿・東方不敗!, 'Shinjuku / Undefeated of the East!' ), was serialized from September 26, 2011 to January 26, 2013; eight tankōbon were released from December 26, 2011 to July 26, 2013. A third part, subtitled Bakunetsu Neo Hong Kong! ( 爆熱・ネオホンコン!, 'Erupting / Neo Hong Kong!' ), began serialization on February 26, 2013; its first tankōbon was released on July 26, 2013. CDs A total of four albums containing the background and vocal music of Mobile Fighter G Gundam were released during the show's original television run in Japan.

All of them were republished by on March 5, 1999. The first album, Round 1 & 2, is two discs of music. The second album, Round 3, contains music and a special featuring the show's Japanese voice actors. The third album, Round 4, contains the rest of the background music.

The final album, Round 5, features vocal performed by the voice cast as well as versions of the show's two opening themes. Vocal songs from the show have also been included on various Gundam music compilations.

Video games. See also: Bandai has published three Japan-exclusive based solely on Mobile Fighter G Gundam. The first game, developed by for the, was released on December 27, 1994.

The second game, also developed by Natsume, was released for the on October 10, 2002 as the 12th volume of the series. The third game was released for supported by Japan's and services on November 6, 2006. In addition, characters and mecha from G Gundam have appeared in various Gundam crossover games such as, the series, the series, and 's franchise, among others. Other merchandise Bandai has marketed a large amount of collectible merchandise based on G Gundam in both Japanese and North American territories. This includes plastic ranging from 1:144 to 1:60; expensive made from; and, some of which are exclusive to North America.

Sunrise produced a promotional centered on G Gundam as the third entry of an OVA series known as, packaged as a limited edition bonus with the Master Grade GF13-017NJ Shining Gundam model kit. Numerous guide/ relating to G Gundam have been published. There are two Japanese books published by: Mobile Fighter G Gundam: Gundam Fight Handbook ( 機動武闘伝Gガンダム ガンダムファイトハンドブック) released in August 1994 and Mobile Fighter G Gundam Complete Record ( 機動武闘伝Gガンダム 完全収録ガンダムファイト) released in June 1995. Another book, Gundam Wars 4 Fighting G: Model Graphix Special Edition ( ガンダムウォーズ4 ファイティングG―モデルグラフィックス スペシャル・エディション), was published by Dai Nippon Kaiga Co.

In September 1995. Rapport released an art book titled Mobile Fighter G Gundam: Battle Memory ( 機動武闘伝Gガンダム バトルメモリー) in 1994. Published a book in its Gundam Weapons series in July 2002, dedicated to collecting and building scale models based on the show.

An English-language guide book, Mobile Fighter G Gundam Technical Manual, was released by in North America on November 12, 2002. The Japanese clothing company sells officially licensed apparel featuring G Gundam. Reception Mobile Fighter G Gundam received mediocre television during its run on Japanese television in 1994 and 1995.

According to, the series saw an average of just 4.02% viewership for the and throughout its 49 episode run. The overall ratings for G Gundam were higher than that of the previous series and slightly lower than the following series. Critically, G Gundam was met with some controversy upon its Japanese debut. G Gundam replicates very little of the dramatic, militaristic conventions of prior Gundam series, setting itself apart with a different; taking place outside the franchise's main timeline; and foregoing large-scale, armed conflicts in favor of tournament-style, martial arts matches. Director claimed to have taken a large amount of criticism for these changes from both fans and design staff members. G Gundam ultimately proved very popular in Japan.

Early in the show's North American run, Bandai reported that G Gundam had the top ratings of any anime show for the period. The company considered the show to be a 'hit' at the time. However, officials for Toonami recounted in 2006 that no Gundam series earned significant viewer ratings after the first North American airing of Gundam Wing in 2000. G Gundam received an overall positive critical reception amid its mainstream exposure in the United States. Nonetheless, views on G Gundam 's plot remain largely mixed. Negative reactions to the plot mostly stem from its stark contrast to preceding Gundam entries that have traditionally focused on deep political and social issues in the midst of war.

Writer John Oppliger considered G Gundam to be 'the plague of the Gundam franchise' and 'one of the biggest mis-steps in anime history' due to its elimination of such serious subtext. Both Bamboo Dong of the and Duncan Scott of were also initially disappointed for the same reason, with the latter writer feeling that the series features 'Gundam' in its title purely for marketing reasons. Tucker of T.H.E.M. Anime Reviews called the series' episodic storyline its 'most profound weakness', whereby 'the narrative exists predominately to move the viewer from fight to fight'. Tucker also found that the potential for its more dramatic themes, such as tension between Domon and Master Asia or Domon's romantic relationship with Rain, is 'overshadowed from start to finale by the show's domineering, if repetitive action sets'. Other critics were more accepting of the plot as it progressed, overlooking comparisons to past Gundam series. Editor Mark Simmons, Martin Ouellette of Protoculture Addicts, and anime journalist Mike Toole have all shared opinions that the show can be immensely enjoyed by not taking it too seriously.

David Smith of denoted G Gundam 'the greatest giant robot series that has ever been' because of the seemingly 'over-the-top' nature that drives the premise. Smith asserted, ' G Gundam maintains a completely straight face through every second.

That's the trick, because to let the audience laugh for one moment would break the effect. You don't laugh at G Gundam - you become completely absorbed in the wondrous violence of it all.' Simmons concluded that the addition of components like 'nanotechnological plagues, evil armies, zombie legions, betrayal, and heartbreak. make the end result entertaining for more sophisticated viewers as well as for youngsters enticed by the colorful shiny robots'. Toole stated that despite valid criticism that the plot is 'silly and exaggerated' and its introductory episodes suffering from ' fare', the debut of Master Asia triggers 'some great character development'. Dong similarly appreciated the show more in its Neo Hong Kong and perceived it much easier for a new viewer to begin watching at any point in the series than with other Gundam installments.

The large cast of characters and mecha in G Gundam has received mostly praise from critics. Toole, Tucker, Ouellette, and Smith made positive mention of the primary characters for their unique designs and attributes; all four reviewers have noted many of the supporting characters to be overly with regard to their nationality. Toole particularly enjoyed the protagonist Domon, whom he described as very well-rounded, and regarded Master Asia as 'both a great hero and a great villain'. Tucker interpreted the main characters 'stylized and distinctive' which possess individual motivations that give them 'dynamic appeal'.

Tucker was also impressed with the design variety and color format of the mobile fighters, which break the mold set by the. Toole and Smith together felt that the more Gundam stereotypes added to the show's endearment. While referring to Neo America's mobile fighter, Smith exclaimed, 'This show has a cowboy/boxer/quarterback/surfer Gundam, for God's sake.'

Simmons equivalently and sarcastically summarized, 'This is a world where the space colony of Neo Holland is represented by a Gundam that transforms into a giant windmill.' Legacy During the North American DVD production interviews for Mobile Fighter G Gundam, Imagawa was asked to address the message 'See you again Gundam Fight 14' shown at the last of the final episode. He answered that it was simply and had no intention of affirming a to the anime. Granted its large number of manga side-stories, Imagawa surmised that it would be 'impossible' to create an animated sequel or OVA series to G Gundam and disclosed he would not direct it if there were. He said, 'I believe G Gundam is a series that started as a program for kids and eventually worked out because I stayed vividly aware of that until the very last moment, overcoming a lot of obstacles and bad situations (in terms of directing).' Oppliger found that G Gundam had established a legacy within the, albeit a different one from its 1979 namesake.

He elaborated that G Gundam represents a 'catalyst for development within Japan’s anime industry' for being the first complete of the Gundam franchise and the first of many Gundam TV series to feature a self-contained storyline separate from the traditional franchise continuity. In 2001, G Gundam was listed by the Japanese magazine among the top 100 most important anime in history in terms of historical significance, influence and impact on the anime industry. References. ^ Simmons, Mark (November 2002). 10 (11): 42–7. Archived from on April 4, 2004.

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Contents. History The G Generation series technically began in 1996, when Bandai released a series of six games for 's console's add-on, each focusing on a particular era from the Gundam multiverse. A Generation focused on the, B Generation focused on the Gryps Conflict, and so forth up to F Generation, which covered the plot of. Instead of continuing the obvious progression and making a G Generation game themed about, Bandai held on to the title.

Since 'G' was often used as an abbreviation for 'Gundam', it was decided that G Generation would encompass a wider scope. When it was finally released in 1998 for the, G Generation covered the plot for through and featured characters from the remaining series as well as, and. Series Features The G Generation's most distinctive feature is the fact that the machines are always depicted in a super deformed fashion. This may be to prevent problems with the different proportions used in various Gundam series, but a larger reason may be the fact that Sunrise has been known to charge a heavy licensing fee for full-sized versions of their mecha to appear in video games, a problem which also plagues the series of video games. The G Generation series tends to operate in one of two ways in regards to plot.

Most of the games released for home consoles faithfully recreate the plot of the series included, while most of the games for handheld systems feature a new storyline that combines elements of all the series' plots together while giving the characters new relationships. In addition to the familiar cast of Gundam characters, G Generation games often feature brand-new characters that represent the player's contributions to the game. Most of the time, the original characters have no plot impact on the game. However, the game Monoeye Gundams features a new group of characters with their own storyline that forms the overall plot of the game, supported by the events of the and the Gryps Conflict. G Generation DS follows this tradition by introducing a new character who ties into the stories of both and Monoeye Gundams. Most of the G Generation games feature brand-new mobile suits and armors designed exclusively for the game. All of the machines are given a backstory that ties them into the Gundam storyline, with most being incomplete or rejected prototypes.

A vast majority of the original machines represent the, but so far every universe except Cosmic Era has received at least one original machine. Unlike the popular series, G Generation does not limit characters to only piloting machines from their own universe. For example, could be made to pilot.

However, some restrictions still exist. Some machines can only be piloted by characters who belong to certain categories. Other restrictions are plot-based. Like, G Generation allows the player to convince certain enemy characters to join his team. Most of the time, this is represented by being able to save sympathetic characters who were on the 'wrong' side of the conflict, such as 's and 's. Other times, the games allow the player to convince characters who would likely never join the heroes. Most G Generation games allow the player to capture enemy machines and add them to his own roster.

The console and some PSP G Generation games typically allow the player to capture enemy machines after their mothership is destroyed, while the other handheld games allow capture of damaged machines if they are surrounded by three or more player units. Featured only in the handheld G Generation games, ID Commands act in a similar fashion to in traditional, but are based around a character's memorable lines from the Gundam series.

Usually linked to ID Commands, the handheld G Generation games often feature Hyper Modes for characters from all series. Earned through unique circumstances and activated by special ID Commands, Hyper Modes typically represent the peak of a character's power while piloting the mobile suit his/her most famous mobile suit. Characters' Hyper Modes are typically a representation of their Newtype power reaching its peak, while the Alternate Universe series characters' Hyper Modes are usually linked to their Gundams' special systems. In console G Generation games, few unit like will activate the Hyper Mode when pilot has max morale. While in pocket games, such as G Generation DS, will let a pilot activate the Mobile Suit's Hyper Mode when a certain SP is reached.

Database - every game contains a large database that contain every character and unit that appeared in the game. G Generation titles PlayStation. SD Gundam G Generation (covers events of through with characters and mecha from later series as bonuses). SD Gundam G Generation Zero (covers events of all Universal Century anime, plus one bonus scenario for, and.).

SD Gundam G Generation-F (covers events of all Gundam anime through Gundam X as well as many manga and video game spinoffs such as Gundam Sentinel, Crossbone Gundam, and G-Unit/Last Outpost. Includes bonus scenarios for.). SD Gundam G Generation-F IF (expansion disc for G Generation-F which includes difficult bonus missions, a complete unit encyclopedia, and the ability to freely alter the player's cast of original characters.) PlayStation 2.

SD Gundam G Generation NEO (first 3D G Generation game, and first console G Generation to use a combined-universe storyline rather than presenting mostly faithful retellings of the original anime. Includes the Strike Gundam and Aegis Gundam from as bonus units.).

SD Gundam G Generation SEED (focuses primarily on Gundam SEED and, with units and from the Universal Century and the other four alternate universes as bonuses.). Mobile Suit Gundam SEED Destiny: Generation of C.E. (focuses on Gundam SEED, Astray, and, but diverges from the latter's plot approximately halfway through.

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Though not officially a G Generation game, it uses the same engine as NEO and SEED, albeit with full-size, cel-shaded mecha instead of super-deformed ones.). SD Gundam G Generation Spirits (Focuses only on the UC timeline up to Victory Gundam, but features a stage referring to the Black History of (according to Turn A Gundam, the meta-timeline will be merged into Correct Century, which the history of each timeline are destroyed by Turn A Gundam.

This Gundam itself is also available in full completion of the game, becoming the only non-UC mecha.). In this game, certain mobile suits and battleships will take up a different number of 'tiles' compared to conventional units. Unlike the previous two PlayStation 2 G-Gen games, Spirits will no longer make use of the 3D combat and battle engine, instead reverting to the original PlayStation and PSP titles' system of battle. This game will also incorporate the 'Haro points' system, which was first introduced in G Generation Portable.). SD Gundam G Generation Wars ((debuts and.) Using same system from SD Gundam G Generation Spirits with add on 'Wars Break' system.

This is the largest scale game which includes more than 700 characters, 700 more mobile units, 30 more Gundam series and 50 more battle stages.) PlayStation 4. SD Gundam G Generation Genesis (first to come in English language as part of its Asian release. Also on PS Vita. ) PlayStation Portable. SD Gundam G Generation Portable, (effectively an enhanced remake of G Generation-F, removing most of the manga and video game storylines in favor of adding complete storylines for Gundam SEED and Gundam SEED Destiny. Sidestory units and characters are still present as bonuses.). SD Gundam G Generation World (features some elements from G Generation Spirits and G Generation Wars, as well as some new elements.

This includes the introduction of the Secret Levels that can be unlocked after 2 Wars Breaks, which means that a character in a large mobile suit/mobile armor appears. It covers many new Gundam franchises, like and, as well as, allowing players to use the other 00 characters (such as, ) instead of just. Some characters from are also included. It was released on February 24, 2011 in Japan.

). (was released on September 27, 2012 in Japan. ) Playstation Vita. SD Gundam G Generation Genesis (first to come in English language as part of its Asian release. ) PC. SD Gundam G Generation DA - a typing game Bandai Wonderswan. SD Gundam G Generation GATHER BEAT (first G Generation to utilize a crossover plotline.

Also the first G Generation to use the three-man squad setup that would become standard for the handheld games.) Bandai Wonderswan Color. SD Gundam G Generation GATHER BEAT 2. SD Gundam G Generation MONOEYE GUNDAMS (first G Generation to include original characters with their own unique storyline. Also the first G Generation to include Gundam SEED in the form of an early conceptual design of the Strike Gundam, placed in the game as a hidden unit.) Game Boy Advance. SD Gundam G Generation Advance (effectively an enhanced remake of GATHER BEAT, including units and characters from Gundam SEED.) Nintendo DS.

SD Gundam G Generation DS (considered by fans to be an enhanced remake of MONOEYE GUNDAMS, though it focuses on a new original character and storyline.